SP 1.6 Substance Painter 1.6 is here for an even smoother experience with this huge update! That means improved the performance of 4K painting, and we simplified the material layering workflow with new drag and drop features. For example, when drag-and-dropping a material in the layer stack while pressing Ctrl (CMD on Mac)…
Hey guys, I have baked a normal map in Toolbag and all looks great. I bring it into Painter and now I have some black areas in the normal map in the viewer and once the new maps are exported? There are no overlapping meshes at all and I have checked the masks to make sure there's no conflict. The baked map is shown here,…
Download the complete tuto (with the working files) on Artstation Orb Gumroad: https://gumroad.com/orb Jron Gumroad: https://gumroad.com/environmentdesign
The Bundeswehr Mod for Arma 3 and the future of Arma Reforger/ Arma 4 is recruiting. We focus on recreating the equipment & vehicles of the German armed forces. In order to accelerate the development of the BWMod, we need your help. Knowledge of the German Army or experience with development for Arma - or games in general…
Zbrush doesn not render soft normals in viewport. Try using BPR render with soft normals turned on to see what it actually will look like. Zremesher isnt there to fix facetting, it can with enough density, but you might as well just subdivide your mesh once more.
Why you trough sexually derogatory terms so easily . Have I offended you or women in general saying their look is more perfect thus having less visual deviations and more subtle variations . You think the variations more overt , I say more subtle . Do you think it's enough to gaslight me ? What I meant basically in…
In order to match the reference more closely, it may help to get a standard human base mesh in there. There are some under Windows > general > content browser IIRC. Can use it as a guide for the proportions. It looks like the concept is using normal human proportions. The width of your chest is abnormally wide in…