I think you mean "Green Tooth" :poly124: (Although now that I think about it, being the home of green teeth may not be the best thing for a city) Seriously though, looking forward to the progress. What's the blockout viewed in? With the composition, the style of the city, and the pure black foreground elements, it's…
Was hoping you'd do something Philip!! :) Awesome sketch and such a badass composition/blockout so far. I think the cave entrance's face should be lowered a bit so you can get the nice "U" swoop that's in your concept, and make the ears bigger/more noticeable. Otherwise really looking forward to your textures. You have…
Here's a rough blockout I did tonight in Unity 5 Had a quick look at Unreal 4 earlier and I might look at it again tomorrow with some tutorials, though I may also decide to switch over to Unity. I use it at work anyway and would like to learn how to use decals and some other new features. It is pretty cute.
Hey this is looking cool love the concept and blockout so far! With the lower leg its probably worth having a look at some animal ref. To me it seems like your calf muscle is throwing everything else off. The bottom should sort itself out after you get that area working. This is human ref but should still be handy - link
Howdy, I am working on an abandoned office and I would like to show everybody what I am working on and I was hoping for any critique or feedback that you may have. ( edit: ) just posting the latest work right here. Concept: Blockout with 1st pass at lighting 1st pass at texturing can't wait to push this environment to the…
FINAL: Hi I am working on some fanart for my favorite game of all time and here are some WIP screenshots the layout of the level (chapter 1 section 2) isn't very accurate and the paintings are stolen from the internet (they're temporary though) (but not anymore. because i made em now) and most of the props are just…
Hey guys and girls :) I started some time ago with the blockout for my very first Unreal project. My goal for this project is to learn the engine and get an finished environment scene for my portfolio. I'm really looking forward to hear what you think abput the layout of the scene and what I could change to make the layout…
I'm creating a 3D version of my concept from last year. It's for a course final project and the deadline is in a week so it will be an intensive week of modeling and texturing. The textures are still just blockouts, but I have to start working on them now. Probably I'll have to add the vehicle later if I don't have time…
Hi all, I've just started a personal humanoid character project inspired by games like Doom and Wolfenstein. This is the second concept - the first can be found here (http://www.polycount.com/forum/showthread.php?t=153045). Attached is the current blockout, I eagerly await whatever critique or feedback you have (please, be…
Hi! today launched new model concept Zhu qc. His concepts stuck with me as I discovered his work, and I thought to myself that I have to do this concept you will look at these forms, and the mask is very cool! Blockout ready, the next step is a study of the basic forms for simulation of clothes.…