So I thought it would be cool to show how much a difference there is between the uncompressed shots that Joe posted and their DXT1 and BC5 (3Dc) counterparts. First we have DXT1 which has been the de-facto standard in normal map compression for years and is RGB/0.5 bytes per px Next we have BC5 (3Dc) which is 2x greyscale…
I don't know if that's quality RAM, but I heard OCZ is not as good as it once was. Vista label on RAM is more of gimmick since it is more dependent on the motherboard which will make it more compatible. RAM is really cheap now you could get 2X2 GB PC2-6400 which is slightly faster set for $115-$130. I think that RAM would…
the macro for bridge command is:macroScript bridge_cut_tool category:"renderhjs" toolTip:"shift+b bridge command on the edge selection"( --little help from --http://boards.polycount.net/showpost.php?p=880985&postcount=25 if (subobjectlevel==2) then --Edge SO ( if (((polyop.getEdgeSelection $.baseobject)as array).count ==…
If by "drawing from life" people mean copying what you see or copying a reference, I certainly don't think that is important. Out of all the time I have spent drawing, I have spent maybe 0.5% drawing from life in that sense. On another level, of course you have to have an idea of how things look. Sometimes a very specific…
I working on making a forest environment and for the first time I wanted to try to make all my own materials and foliage assets rather than downloading from Quixel Bridge. The only programs I have access to are my old pre-Adobe version of substance painter, blender, and UE5. Obviously in an ideal situation I would have the…
Hope everyone is doing well and is safe during this time of turmoil. I've been having a bit of a creative crunch with the new norm of having work at home, leaving no separation for my creative energy to flow. But after a few weeks of blockage, I finally found something I can start with. This is coming from an old, old…
Its only user interface. I can select everything in the viewport and slide it all around just fine and fast. Though the drop down menus, the buttons and mouse dragging with shift to make new objects is insanely laggy. I have no idea why. Its not my iMac specs for sure but I'll leave them below anyways. iMac (Retina 5K,…
Items on the workhop: Skittering Sight (Concept by Allison Theus, Animations by Nicholas McBride) The Pernicious Firebrand (Batrider set) (Concept by Kyle Cornelius) Warble and Snikt (Concept by Kyle Cornelius Animations by Matt Lefferts) The Plague Wyvern (venomancer set) (Concept by Kyle Cornelius) Shoulderpad for Wraith…
http://www.nerdappropriate.com/wp-content/uploads/2012/09/Rated-NA-75.mp3 Interview portion begins 6:58 mark. Inspiring to hear especially (for me) the part where he's about to be a parent, he was hesitant to start a different career in gamedev (from copywriting and high school tutoring) in a different country, but his…