Hope everyone is doing well and is safe during this time of turmoil. I've been having a bit of a creative crunch with the new norm of having work at home, leaving no separation for my creative energy to flow. But after a few weeks of blockage, I finally found something I can start with. This is coming from an old, old project from my college days, back in 2015. An old abandoned church based on the Church from the first season of True Detective. I dusted off the screenshots and used them and some new reference to start this project.
Here is a block out for some base sizing and getting a basic feel for how I want the mood conveyed in the scene.
This is the old Scene, Pre-Substance, Pre-Modular design, Pre-IBL, pre-industry work. I want to go back give a brand-new splash of what I have learned in the past 5 years to this project.
Lets get SPOOKY WITH IT!
Replies
Here is another update, currently I adjusted some light placements near the front of the church as well as worked on the start of the damage to the roof. I tweaked the Church shingles to be more pronounced and also to have better color variation. The white beams are block outs for the wood that will replace it soon. I also tested out a UE4 Beta feature I never knew about called Screen-Space GI, I turned it on and actually brought up the contrast to my liking, Every think that was light/white added bounce around in all the right places!
I'm excited with how this is coming along so far!, I want to keep working on the Damage a bit more and also the damage to the Planks that make up the walls for the church exterior!
Cheers
It adds some depth to the image, and helps it to look less flat. I like the framing with a trees at the sides of the image. Keep them! And be careful, they are almpst touching the roof of the church. It's better to keep them further away, or just let them intersect (which also adds some depth and layers to the image).
Not a pro, just some suggestions.