Severely early stages of making a modular Izba (old russian cottage) but i wanted to post progress updates and get some critique going on. Should i go do a lowpoly of the rounded logs or just try to paint it to look like that?
Hey everyone, I started working on a new environment inspired by The Division. I have started a block out and have gathered some overall references for the environment. I am going to make it as modular as possible. Any comments or critiques is greatly appreciated!
Here is a substrata entry me and SveinY made, he did most of the highpoly sculpting and texturing for tileable parts(ground, rock, moss). I did setup the scene inside udk and modeled most of the lowpoly's and modular pieces. Feedback is very appreciated :) Final:
Hey all, sorry if this has been answered but I'm looking if there is a fast way to increase/decrease the density of the grid in Maya? I've never needed it before but wanted to start learning modular environment pieces and it would be such a huge speed up to the workflow. Thanks!
Hi guys! I'm working on this environment idea. It's a "city" made of modulare cells above the clouds on the rock walls. Here some updates, I will detail everything when I am satisfied with layout and composition. I will use Maya, Zbrush, SubstanceDesigner. C&C welcome!
Neat! got nothing to offer this early into it although liking the modular direction you've in mind for this piece, already envision a kick-ass final farther down the track, purely based upon examples of your previous work 🤙
Hi! Here I finished a modular concrete Bunker Set. Thats our Test Bunker. Very basic at the moment. I plan to add some Details in the Engine when we use it in game. Rendered in Marmoset.
Hey there, thanks for the comments. There are around 6 unique buildings, and the rest will be made modular, to fill in the gaps I guess. However, yeah even the unique buildings do share some of the same components and textures, to save time.
You can also sell entire games with source, PBR shaders, voxel cone tracing lighting model, or modular pieces for an entire environment, basically anything you'd want or could add to a game or game engine.