Hey polycounters, We're an indie game development company working on "The Final Stand" but previously called "The Survival Games." We've been working on the game more than a year and we're a week away from release on Steam, we've been successfully greenlit. To make a long story short, we need a 3D modeler that can model…
Hello, looking for 3D modeler / artist who will help me finish my small project. For my simple game I need one "little-big" low-poly model of arena with cartoon style textures. Scale from MAX coordinates: plan view 500x500 units player is 1x1 units (no need to model them) Simple bounded arena with box ground. I will just…
I'm fairly new to modeling - I'm doing it as a hobby more than anything, and I'm probably spending 2-3 hours a week on it. I'd like to start making stuff for DotA, and I'm fairly happy with the modeling side of things. However, there are three huge areas I'm struggling with - Particle effects, texturing and rigging. I'm…
We are looking for a talented and experienced Character/ Assets Modeling Artist to create mainly assets (eventually characters as well) for our online social games. This is a paid job. Common Character Assets: Shoes, Clothing, Jewelry, Accessories, etc ... + Modeling + Lighting/ Texturing + Weight painting (optional) All…
Hello Polycount! I'm new here, and as a student in video game art and animation, I'm new to the scene as a whole. I've always wanted to bring characters to life so I chose to specialize in animation, however we've learned a lot in Maya with a boundless amount more still left to learn, but as my final personal project…
Out of curiosity, how many custom created models are there for the HL2 deathmatch game? I hate to be nosy but the model section on the polycount frontpage has not been updated for a while.
As long as nothing is randomly rotated you won't have any issues using your exploded model for baking a world space map (as far as I know; perhaps world space is different from object space, I haven't really tried it yet). World/Object space maps are used to mask a particular direction, so you could use it to have dust…
I've look at doing this tutorial but the 18 hours of length make you go OH WHAH!?! Paul Conner, the guy who does this set of tutorials, also has another set of Maya tutorials called: Professional Tips for Modeling Complex Shapes. It is really good for people starting out modeling, or just wanting to know how to model more…
I'm fairly new to modelling , and i ran into a problem. It's pretty hard to explain so here's a picture. The object in the middle that's "smooth" is the original cylinder i started modelling from , i converted it into a editable poly and used bevel to make it "longer". But the "new polys" aren't as smooth as the original…
ps3 or xbox 360. it matters not.. the question is the resoultion of the game that is going to be played + average size (pixel occuping space) of the model viewed most of the time.. When you build just one model . it matters not how big is the texture.. but for the game, it's a different story. How many characters, models…