Looking much more interesting now! Lighting can come down to personal taste, but all that matters is that you establish a mood and look that you want to aim for, and work towards that. Doing some research and having reference on hand for your lighting is important in that regard. Good stuff! You could probably get away…
You seem to be struggling with something but I can't quite understand what that is. I've made modular dungeons in the past, here are some samples of block-out meshes used to make a tiling dungeon. The darker parts on the back and top of these assets are solely there to block the light from escaping or coming in from the…
I like the scene, still I think it need a bit more works with the lightning ( I would add a second lightning source let's say comig from the kitchen behind ), It's still slightly to dark in my opinion and the single light give a monochromati feel to your environment. As it is right now, I would pretty much see a…
hey man the tomb scene, i think it looks really interesting, but i think in the concept the rounded and slightly tighter entrance works better as the light emmiting source, you could make that area the focal point in terms of lightning better as it stands right now it seems theres a light emmiting to the side instead of…
Hi guys, Last semester at uni I took an advanced 3D modelling module where I had to redesign a fighting game stage. I chose Luigi's Mansion from Super Smash Bros and basically changed the mansion into a "gothic" castle, although I feel that it needs more gothic features. This semester I have to improve what I created last…
Hi hi, I'm starting a new project designing and modeling a gun that shoots something other than bullets. I'm a fan of Dr. Grordbort's rayguns, so I'm using that as a point of inspiration to make my own gun that, in this case, generates lightning for awesome destruction purposes. Here's some of the reference: And my…
Look another long winded post... WEE! Jungle George... I was using www.househunt.com, its good for finding general prices, not good for finding a house, I would use a buying agent when looking for a home. Normally thier services are covered in the sale of the home, so NORMALLY there is no out of pocket expense. My wife and…
Thank you for the question! I made this model myself, but I want to know how to make it look more accurate to the references shown above texture and normal map wise, and what I should do to make it that way. I can’t wait to hear back from you - Cyber Edit: I am not home right now, so I will send the screenshot without the…
I think now the problem may be the lighting here, can you show where you have placed the lights in this shot? I only ask because those highlights on the marble seem very strong and look a bit weird, and I can't tell if it's because you've got a light right up against it or if it's a reflection. Have you put in reflection…
Are you going to make a lighting pass on this? If so, I would even out your vert distribution. Right now your vertical walls are pretty empty; might want to add a few faces for lighting purposes. If you're over the poly count, that's ok, as long as it pays off with better lighting. For texture maps, I wouldn't go over 4 or…