There is a new reel online, from my time with Star stable. https://vimeo.com/1033449864 Should you have any animation or rigging needs, drop me a line!
Hello everyone I just wanted to share my latest artwork! My re-disgn of pyramid head. It was a really fun project. Made him originally for 3D Printing. More renders on my artsation here. Thanks for looking!
Heya! I've been working as a games artist (mainly 3D art) for a little over 5 years, but want to move into the character art field of expertise. Wanted to get some honest feedback from folks already working as such on what I could do to add interest to my portfolio. The last two pieces were part of an effort to move my…
This was my first time bringing a sculpt into Maya as I wanted to learn Xgen, which was quite a struggle given I didn't even know how to use Maya. I could have finished this weeks ago if I just used fibermesh, I definitely don't want to do any more projects this large for awhile, staying in zbrush is so much easier/faster.…
I started applying to jobs the past 2 weeks , around 30 studio I know it's not a lot, but having to research and cater custom Motivation/cover letters takes a lot time, just for in most cases to not get a reply back. I got 5 confirmed rejections back which is better then nothing and confirms at least that my application is…
Also I found that disabling "Resample Curves" in the Animation Tab of imported fbx file, helps a lot: edit: however Unity suggests to keep it activated, as it converts euler rotation from imported mesh to quaternion, which seems Unity standard
Do you mix up lots of different materials and trims for multiple assets on one trim sheet? I am trying to model georgian period bedroom interior, and i have a lot of details on doors, walls and ceilings, and bedroom furniture and not all are sharing the same materials as some are brick for windows, wood for beams and…