There is much instruction out there showing how to sculpt, how to do individual processes involved in making game art. But I don't think I've ever seen a tutorial cover the kind of stuff @pior is always talking about. I feel that this is the kind of thing that is really important. One thing I've learned from working on an…
In general, I personally would think that your work could show what you know. If you have a crappy animation on your site, I think it would be kind of obvious that you weren't taught animation too throughly. Maybe to find a happy medium between those two would be a section on your classes that are relevant to the field you…
The way we work A place where people can come together to make a real creative contribution, have some fun in the process, and get paid very well via game profits. With the digital/online distribution channels now available to us, it's only now that we can cut out the middle-men and use a truely collaborative approach…
That photo was most likely taken in a studio with a specific lighting set up. If you look at photos like this you can see it's just reflecting the environment around it. It might be worth studying the shape and design of headlights; this might help. It's a funny coincidence because I was reading a lot about Fresnel optics…
Hello! I'm currently studying an MA in Visual Effects Production (Compositing) at Escape Studios, I'm looking to collaborate with a CG artist for a Module assignment. If you have a CG asset that I could work with to comp into a shot/if you have a vision for a shot you'd like me to comp your asset into I'd be happy to…
Hello everyone! A quick question.I am currently doing modeling and texturing but I want to go to the technical side of things.Where I can start using programming.I am interested in getting into gaming.I am currently doing pre school cartoons in a studio.Any suggestions on what post I should be aiming for in a gaming studio…
right, i've been on here a few weeks now so i guess it's about time i share some of my work and see what people think. tharle.carbonmade.com i finished studying at Escape Studios in London at the end of last year and am hopefully going to be starting to apply for some jobs in the next week or so, so please be harsh with…
Depends on the studio. It might be a problem, unless they already have facial animation specialists. More to the point, I can't think of good reasons to NOT study facial animation if you want to have a career as an animator. It's one of the core skills of a well rounded animator, and it should be something animators…
The old site is just that my old site it shows alot of my work that Ive done at other studios . The point of posting it was in reference to another poster reading my resume and not seeing that work reflexed which my original interntions were to update my site and try to add some new things to it show that i can use…
gotcha. yeah i mean i have some notion about these things just from reading around but i've never had a need to dive into multiple UV channels or lightmaps or anything like that as a studying character artist, so I figure thats the kind of more technical project based thing you'd pick up working in a studio (as a character…