Watched Proko's step by step gesture video and completed this set of 45 sec gesture drawings using his methodology. More practice is necessary, but I like his approach. It centers around the movement, motion, & balance of the subject and its subsequent forms. It's based on the principle that the life of the figure is its…
Ok thought id ask post on this thread as its accruing alot of attention and now I'm also confused on the same lines... I always thought it was: 1) low poly mesh (whether this is a simple block out, or using the zsphere in zbrush to create the required mesh) 2) Sculpt, sculpt, sculpt - anatomy; muscle detail etc.. 3) Create…
You know I was preaching about how it worked on my PS CC 2014 and that it was the best thing since sliced bread? It turns out that CC decided to update itself today so that it has that little picture on the loading screen. Since the update it has greyed out the Extensions panel! It's looking like I will have to reinstall…
Step 1: Think about what I want to do. Step 2: Do it. With art, passion shines through more than anything else. If you make an item because you're passionate about the character/design/art you're going to produce a much better final product than if your goal is money/popularity/ratings. Have confidence in your design -- if…
With the viewport grab, it is easier to read that you barely painted any of the lighting information into the texture at all. A little bit of shadow love would help this guy out tremendously. It looks like you went in and micro-detailed out all of these tiny tiny tiny details without stepping back and looking at the…
I'm having very weird problems with Ben Cloward's simple normal map shader as well as Max's included DiffuseBump. My diffuse texture either becomes extremely stretched vertically, turn black, or just doesn't seem to show in the viewport. Just to make sure my steps are correct for using fx shaders, here are my steps: I…
I'm currently doing the Pluralsight creature rigging for games course. So far so good but I encountered an issue after a couple of lessons that is making my head hurt. I have done an intensive step by step of the tutorials and run some troubleshooting but the issue persists. When creating my ik spine, the way he is doing…
Hey guys my name is Shashank. I m a 3d artist in Exigent game art and here's my Portfolio Work of 2013. Which i would like to share Tribal Bell I love to work on that prop. It's of 14,629 Tris And 2048 Map size VINTAGE CAMERA This one is my Favourite because i've wasted a lot of party time in this piece....nd i was working…
So I've followed multiple guides (most of which all give the same steps) to set up light propagation volumes. I've done this both in my project as well as a brand new fresh project. Above is a test scene with all of the LPV steps completed and the LPV visualization turned on. No settings (Intensity, et al) make any…
Is it really necessary to have UVs in the hi res mesh? The reason I ask is that my low res cage does have UVs on them but I didn't bother to update my hi res mesh in Zbrush with the new low res topology. Yes I know about importing your new retopologize mesh into Zbrush and transfering all the details but is this a…