Nice! Frozen kobra works for me, great shapes working with textures. I think if you take a bit more time working up the textures and improving some proportions of the models you'll have some even greater creatures in no time!
Trying out some substance painter on a simple object to figure out stylization. I think we will need to really push the proportions and tone down the realism. p.s. Pumpkins are easier than making a big creature or whatnot for first tests :)
First review in, 4.5/5 from AppAdvice! :smiley: "I believe it’s time for someone to step up to the plate and have us all fall in love with another cute, green creature, and Pull My Tongue has certainly done the job"
not really, all dragons are magical creatures (speaking from a multi-lore point of view, not wow specific). and shapeshifting is one of the more simple magical spells, so for a being literally made of magic, it's not so hard a thing to imagine them capable of.
Nice skin on the spacechick Badname. Almost done with my texture. Only her nose and lips need some more work. And ofcourse the teeth of the creature need a little more tweaking. And I'm not sure on the blood, think it doesn't look right.
nice! though i have a hard time believing those wings could get it to glide, let alone fly. they sort of look tacked onto a cool concept, instead of part of a creature that has evolved to fly. rider looks cool
Hello My name is Hasan and I am a freelance Character Artist. I specialize in modeling/sculpting/texturing of realistic and stylized characters/creatures . I am available for freelance at the moment Software : Zbrush, Maya , SubstancePainter , Marvelous Designer , Photoshop Portfolio : https://www.artstation.com/artoras…
I recently created some substances and tools that I think could be useful for other 3D creators. So I uploaded then to Gumroad. My question is how could one advertise those so that fellow creators could find them?
Hi guys. I'm a character artist with special interest in making creatures and monsters. You can see samples of my work here: http://dennisbatol.blogspot.com/ I use ZBrush, Maya, Photoshop, Quixel Suite, xNormal,and learning Unreal Engine 4 and PBR Thank you.
Say I wanted to rig a ball for animation. The ball mesh would be that of a fairy/fey type of being. What would be the best possible method for rigging such a creature and creating a control set to manage it? ( not that one would really be needed I guess ) Do i make a single bone?