Does anyone know of a script/plugin that would make this possible? I'd like to be able to collapse modifiers down to top Edit Poly modifier instead of just the base Editable Poly, but afaik it can't be done by default in Max.
its live... woho... its so much fun to work like that... https://area.autodesk.com/blogs/thebuzz/announcing-mudbox-20182-update-and-introducing-dynamic-tessellation/ and a lot of bugfixes... https://knowledge.autodesk.com/sites/default/files/file_downloads/Mudbox2018.2-Readme.htm
I just istalled Max 2011, and none of the hotkeys work. Not even the default stuff like Alt+W to Maximize viewport. I looked in the customize tab and it's setup properly, but nothing works. Anyone experienced this before?
I painted this concept of what could be a mount. I would really appreciate the criticism from you guys to further improve myself. I used photos to emulate the textures, and everything else was with default brush. Thank you.
Hello, there I am facing a very weird problem on Zbrush's lightbox, where all jpegs are 100% black in every folder I look, even the default ones... Didn't find anything similar on google. Help? ._. Thank you
Does anyone know where, if at all, I can set this to always been on by default? Its become a real pain in the ass as whenever I close Maya, or make a new scene it gets turned off.
$.pivot = [0,0,0] -- select and drag this text to a toolbar in max and now you have a one-click button Btw. the default shortcut for Affect Pivot is the Insert key.
This is what I was referring to. You still have to grab a handle to choose the axis. So it will default to screen space if you mmb without choosing an axis?
Have you checked your post processing settings, especially eye adaptation? The default camera settings automatically changes exposure based on the brightness of a scene.
Step 1 when lighting in Unity is to change the default color of the Ambient Light in Render Settings. Always add a little color to your light and shadow.