I have been working on a brick wall material in Substance Designer. I'm very new to Designer and this is the first material I'm trying to make by myself without the help of too many online tutorials. I've added an image of the material I've made so far and the reference quality I'm trying to reach. I'd love to get some…
🌸Hello! I am an experienced 2D artist with more than 3 years of experience in the field of art. I specialize in creating high-quality and original illustrations, environments, props and concept art.
I use my work skills in many programs for my work. I like to explore new ways to create visual content and automate…
Google led me to this page of someone who seemingly updated it to py3 and is sharing it, might be worth a look https://inkokni.gumroad.com/l/ZenToolsforMaya
Hello! Just over a year ago I released my first ever solo developed game, Galaxy Drift. A sci-fi isometric racing game based on classics like RC-Pro Am and F-Zero. Built in Godot using pre-rendered backgrounds created in Maya and textured in Substance Painter, Galaxy Drift was a passion project that helped me learn about…
We are Arcade Freelance, a small video agency based in the western United States! We are currently searching for a 2D-pixel artist to collaborate on a client project requiring the following (Note: this is an intro-level contract): Criteria: * Expertise in 2D-pixel art and character animation * Ability to create engaging…
I mean just color image , not the height . Using google map or any sort of blurry low res aerial picture screen as a guide ? What generative AI would be capable? Whenever I try Photoshop it makes something either same blurry and unusable or hardly even resembling the source image.
Hi, I worked on a car model and am posting some WIPs for the 3dmodel Car Render Challenge 2024.It's an AE86, which I based off a bunch of reference images and I believe toy model diagrams. The stills for the competition submission should be up in a couple of days.This car will also be featured in an upcoming short…
Hi, im working on haircards grooming and im facing with something unexpected . I thought when i rotate haircard mesh the Texture will automatically follow its path but instead od that i get this result: