Hey dude, You are doing everything right except one thing. After everything is modeled and UV'd you need to go into 'Element' mode and select the pieces you want to have a different material on it, then you click 'Detach'. This will help you go over the UVW without it being interfered with the original mesh's UVs. From…
wow, thanks for the fast responces. Uh, somehow i got the suggestion that Poop made work. Is there a way to get rid of mat IDs? So i can use that number again to organize my selections better? I think i had some mess ups when trying to use 1 and 2. If i can clear those to try and get things right, it would make it easier…
Issue 1 Trying to create description on multiple objects (identical such as legs but with different names). When selecting all the objects and creating a description the first object will have the fur working (yellow stuff appearing to edit with) while the rest of the selected objects won't with an error File "C:\Program…
trying to get a stupid and simple character inro quake 3 arena. basically, it's just a modified version of "doom" with a custom head shaped as a strawberry and custom skins and sounds.. nothing new.. http://www.geocities.com/asculator/index.htm k heres the problem: when I get this model in to quake 3, he doesn't show up in…
I'm experiencing serious performance and basic functionality issues with the new max. Does anyone have any fixes for the following problems? 1. Zooming out too far, and drag selecting objects on the screen doesn't select all the object in that area if they're too small. 2. Middle-Mouse-Drag to pan when cursor is over an…
I've used Silo since 2004. I like the new primitives introduced in 2022.3. Silo 2022 implements Pixar's OpenSubDiv among other things: Version 2022.3 Added new Gear/Wheel primitive. Innovative settings for cog stride, spacing, and sharpness make this primitive useful for much more than just creating gears and wheels. Added…
Hello Everyone, I just wanted to touch base with you and let you know a little of who we are and what we do. We are PoBros Inc, a small team of people dedicated to creating high quality Casual Video Games. We completed Alice's Magical Mahjong and it was released with great success! Please go and check out our game here:…
Hmm, the only difference I noticed is that he selected the NURBS curves in the scene in the select menu, while I selected them manually. I did find a solution that worked, though. It's almost like what you suggested, but I used a strip of polygons with rivets attached to edges aligned to each controller in the Y axis…
mmm, if anyone needs help next time with anything similar the 0.001 + method works dependent on the scale of the object, the select open "edges" option next to the edges icon works to close open edges and uses weld, i usually do open edges selection turn it to either edges or vertex holding control and you "weld" only what…
Hello and thanks for checking this out! My situation is this; I was given a very dense scene that was decimated and turned low poly before being handed off to me. It also came untextured. Since then I have put some basic procedural textures onto everything and it looks alright. I want to go ahead and brush the whole thing…