Hey guys, i'm at it again!!! Working on a pbr shader based on the GGX formula that are floating around. Been looking at both UE4 and The Order 1866 tech papers. Everything seems to be going smoothly apart from one thing: the specular hot-spot only appears where the camera is, ie: it follows the camera around, when i would…
I like the design of the drones but I feel like the panel lines are counterproductive in their current form: Its hard not to see what appears to be slats on the front of the wing but I dont think thats the intent. The fact that there are no flaps on any of the wings also make it hard to see how it would be steerable while…
So things have been interesting at my job lately to say the least, so I figured it'd be a good time to post my website and get some crits on it. http://www.mikeogden3dartist.com/ I have about 3 and a half years working at a software company doing military sims, arcade games and home theater games. While it's using our own…
Hey everyone! I'm currently setting up this scene in Unreal Engine 4 for a proof of concept I'm working on, and at some point I will have to start creating materials and break up surfaces with details. I want to have these details, transitions from a tiled texture to polygonal detail, be as seamless as possible to my…
You're modeling is solid, your texturing falls flat. Grim and dirt usually collects around cracks and crevices. maybe fingerprints on the binoculars. The roughness is flat and the lighting reacts the same all over the piece. But in real life, we have roughness that differs, some reflects light more then others. And you're…
Obviously use this if you haven't since "bumpiness" has been brought up. //assuming you are already just worth mentioning again. Things to mention, if you are making it your own that is a cool challenge. If you are replicating it, yes indeed you would need every occurrence of the vehicle. When i tried to use references…
Yeah it was my first time doing an automotive render in unreal thats why i used a pre made scene so i can experiment but there is still a lot to learn as i can see hahahaah. And i had trouble with exporting materials from substance to unreal i think thats why the glass is not so reflective and the materials look a bit…
No actual visual concepts, but it does have a concept for what it is and what it's supposed to do. In a nutshell it's a siege defense weapon for destroying very large, slow moving automations. - In this universe the planet is full of a gaseous element that can store both power and information, and the inhabitants use it…
Photogrammetry uses parallax effects to get it's information. Just pivoting your camera around does not create this effect, therefore it not only doesn't help, but it confuses the data gathering, as it tries to track those pixels. It's nothing process-breaking, but it produces worse results. Generally you should make a…
Some things I noticed: I'm not sure how much you plan on adhering to the concept, but the mountains you currently have do not match the "Rough, Jagged, Flat" appearance that the concept had. In the concept, the sides of the earth features were very steep, and were nearly perpendicular to the flat grassy top. Transitioning…