Hi guys could someone help me with those problem? when I adding texture in my case and trying scale it down I lose all detail. I trying use most of techniq for resize but nothing good what it good workflow for it if you use traditional textruing with Photoshop w/o Substance Mudbox etc
Hey everyone. Been trying to nail down my stylization process for a personal project of mine containing lots of monsters. I really liked the idea of a crocodile like monster being composed of death and decay, and leaving a path of dead flora in it's wake. And this is what I came up with. Would love some feedback on it, so…
Sup Polycounters! i share my latest work with you guys to have some feedback on it, any feedback is welcome! i would like to know what i can improve/change for my future Substance renders. =) https://www.artstation.com/artwork/JlqynD
Hello there! i'm currently making a mech for a unversity project and just in the process of baking my high poly on to the low poly, i will include the original reference compared so any opinions on how to improve my model/baking/rendering would be hugely appreciated :)
Took about 2 and a half hours to render (shit computer) Used Blender for modeling and rendering. I'll upload other angles when later on. Thoughts, opinions, critiques?
Hey everyone, my name is Petter and I'm an flash animator. I'm especially good with effects (splatters, explosion and muzzle flares etc.) but I also have experience with sprites. Here's few of my recent animations: (Click the image to view the animations)