That ribbed grip concerns me a little because of how dense the topology is for every rib line but I've heard from some high profile professionals that when they do their own artwork they could care less about restrictions and budget etc... so I guess if you're just looking to make this look good don't worry about it. This…
Man_O_Mule: there was a terrific comicbook about a robotically 'improved' dog, cat and (I think) hamster, who all spoke in very simplistic english (basically lolspeak, really). It doesn't sound too good now, but I would love to be able to remember the title. I thought it was from the same writer as Y: the last man, but now…
Hmm yes it probably is dif texel density sine I haven't gave it any thought at all here. But on the other hand, the plate is 256 and occupies almost the full 256 map y-wise. and if u turn it 90 degrees it matches up halfway to the box which almost occupies the full 512 length of the texture. I'm not sure that's how you…
Hello! Yeah this is my first project in unreal which I spent the last couple of months on. I'm not new to 3D as I've worked in VFX for film and tv for the last few years, but would like to try making a move towards games. The aim of this project was to hit on a few key things. I wanted to show use of Trim Sheets, Modular…
You can see when I hit the crouch key it is raising my character up off the ground.. Not sure why it is doing this. For some reason the animations are lifted off of the Y axis in UE4 when I look at them in Maya they are at zero.. but this is true for all of the animations (idle, run, jump) and they still start at zero in…
Hello everyone, Here is something i'm working on in my spare time, old time-y microscope with a lots of interesting hard surface pieces and details. Wanted to hear your opinion, comments & critique on hard surface subd work i did on this, it's still very wip but parts shown are more or less finished (still fighting with…
Of course roadkill can't be any easier to use, but for some reason all the sudden when I import from it my Y/Z is flipped and the model is something like 92% or so scaled too small :/ I thought I would work around this just by saving the UVs and applying them to my model I exported from in max, but no go - nothing changes…
The point of convergence that may increase the risk of fatigue would be a Stress Riser or Stress Concentration. Junctions are usually described by letters that have similar shapes: T, K, X, Y, etc. Intersection names can vary by location or trade. What the offset area is called will probably depend on whether this is…
Old thread, still an interesting topic @elmirage Because math is not always reversible. Like it's not possible to get back x from y = round(x). Anyhow it should be possible with a fitting algorithm to reconstruct the highpoly. The algorithm would run as many itterations as necessary until the resulting normals from the…
I worked on the materials further, then threw it into Toolbag for render :P AO is barely there because I lower the world light to almost bare nothing, then use spotlights instead... Is that wise ? Global Reflection is too... reflect-y... Damn those armors... So I killed it off, for now. This is pretty much still a stylized…