You can see when I hit the crouch key it is raising my character up off the ground.. Not sure why it is doing this. For some reason the animations are lifted off of the Y axis in UE4 when I look at them in Maya they are at zero.. but this is true for all of the animations (idle, run, jump) and they still start at zero in UE4 even though their animations show them off the ground like the crouch one does.
any ideas how to fix??
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