I'm still working on the alien/demon dude (need to make his butt a little bigger, start on feet.... right now I'm working on his teeth). Thought I would post some sketches I've done recently. I feel like a little change of pace from the monstro and want to do a anime/bjd inspired female bust (just the head, neck, and…
Hello guys, thank you for having a look at my post. I have a Pinball game that has been on sale for some time, I intend to launch a new one with lots of new content. Since the tech is done, would any of you be interested in designing and making your own tables? All the coding would be done on my side, I will also make some…
{{TOO MUCH TO READ/PERSONAL BELOW? SKIP TO END}} This has been a long process for me, but recently I have reached the conclusion I can't ever get into the industry the way my life is. I need to have real people around me that I can keep my passion levels at a continous rate to see projects through to the end. Nothing hurts…
Hi Alexandra, A few notes, I think for the lighting if you look at the shadow under the nose of the concept and match that, you will hit the lighting. for chaos' face (funny writing that) finding some good reference of a face you like could help you make decisions. https://www.pinterest.com/pin/83598136814095860/ or the…
I'm sure this is just one of Maya's quirks that I haven't learned how to deal with yet, but whenever I try to Smooth a polygon mesh, it selects all the faces of the model, but doesn't smooth anything. At first this only happened when I had the "exponential" smooth setting on, but now the same things going with linear…
One of the improvements of #3dsMax 2019.1 is “Attaching large amounts of meshes is up to 7 times faster”. So.. I tested it http://cganimator.com/3dsmax-2019-1...7-times-faster/ The enhancement was done for Collapse utility. I think 3dsMax dev choose to enhance this because this is the only attach which keeps explicit…
The root of the problem with this sort of things tends to be non-planar faces. While the faces are quads, the geometry has to be triangles to be rendered. If you think of it in terms of triangles, it will help to better visualize the shape of the mesh. Shadows are cast from the triangle geometry, so if you have non-planar…
Generally things look in-place, but it's still not tight enough. You have some problems in the forehead area, the cheekbones and the back of the jaw which should go a bit further back. The shape of the skull could use a bit more tweaking. Basically you were given a great advice. Grab some reference and study from it. I'd…
Looks like Soulburn is using detach function, so it probably breaks normals aswell. I do the same as you : copy the object and delete faces. Dealing with normals is painfuly slow. Works only for editable mesh. I did test on a simple object, so, if it does nothing, it's because it crashed :p fn getElements obj=
( f =…
One thing you might want to add to this is the definition of broad vs narrow lighting for faces, and why/when you would use each type. Narrow is left, Broad is right. Best single image I found quickly. When lighting a face with a light at a 45 degree angle, the front of the face and one side will bit lit, and the opposite…