Assuming you're using a brush that is completely curve-based (topology brush or zremesherguides), you can just draw a second curve that bisects the first one. A point will be created at the spot where the curves intersect, which will essentially split the curves into multiple segments. You can clean up curve segments by…
A racer who has had the option to race more often has joined my class recently so now I have competition. I haven't been practicing on the computer as much as I should have with other life tasks. I want to set aside some time for this. I'm not making any sense. Ok. I race R/C Cars as some know. Sample. And yes, I know how…
Just watched this video and was wondering if we could implement this for ue4, does ue4 even use sRGB for rendering? Here is the video https://www.blenderguru.com/tutorials/secret-ingredient-photorealism/
Here's some photo's of my first hi-poly sculpt (clarification -- first character sculpt) I've been going through the process of turning this into a game character, and now that I've come to the map baking I seem to have a whole list of problems plaguing me. Being a noob, it is hard to know what to do. I mean, the model…
Hey everyone, My sister and I are working on a passion project we really care about, a turn-based RPG with influences from Souls-like and JRPG genres, built around monster capture mechanics. Instead of catching creatures in sunny fields, you're encountering fragments of forgotten memories that have taken form. Where we're…