Hello, I'd like to ask you why uv packers are so stupid and treat uv islands as convexes? I've tested: -3ds max packer -uv-packer -xray unwrap -polyunwrapper and all of them worked similar. Check out this screen from the official uv-packer website: Is there any better plugin\script that can handle packing of uv's?
Thanks for organising the contest - it was great fun and though I've not hit the deadline it was good to have a tight focus on a personal work and I really enjoyed the process. The work created has been really really impressive, and in addition it's great to see some less experienced folks participating and working through…
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A year ago, I started learning 3D modeling. At first, everything was going great – I was quickly grasping the basics, and I really enjoyed it. It seemed simple and clear. But as I dug deeper into it, things got harder. I noticed that I was doing all my work based on tutorials. Whenever I tried to create something on my…
The proportions in the concept are fairly consistent when it comes to aligning decorative and structural elements. On the upper staircase the stringers and mill work land almost directly on top of where posts would go on either side of the opening in the wall assembly underneath the second floor. The panel work covering…
Hi everyone, I'm a beginner in the field of creating game-ready weapons, and I know there are many others like me trying to figure out the right and efficient workflow for making weapons suitable for use in engines like Unity or Unreal. As you know, creating a game-ready asset involves several steps — modeling (High \…
Hey Stormfreek! Character art is a daunting task to be sure, but very rewarding! I'm no expert on the matter, but you are off to a great start man! Don't be afraid of those ears, get in there with clay/standard and do them up proper! I can't overstate this enough, and I have/had the same problem, USE REFERENCE! Everyone…
Was trying my ass of to script this but it is such a pain that I decided to just use a macro. Many of you might know it but it is very fast and silent (zero interaction). #LXMacro# scene.saveAs "H:/" fbx true H:/ is the location of your choice. Mine is H:/UE4 Game Dev/TESTERS/Content/Geometry/Meshes_tmp/" Only con is…
I've used ZBrush a bit, and know all about building a rock, etc that looks really convincing and all that, but the interface has me confused. I create a simple shape that I want to govern the initial shape of the rock wall, this is then imported into Zbrush and I get blobbing it up and it's a really mindblowingly decent…
been asking around everywhere...searched all of google...I can't find anything or anyone that knows how to do this...so I turn to you guys... I'm trying to create a ruined building for my ut2k4 map...keep in mind these buildings are being viewed from far away in the distance and no player will come close to them...usually…