This is for my port folio game piece "abandoned factory floor". I made the textures with Substance Designer. 5260 tris. Somehow the rust isn't quite detailed yet but from a distance I feel this kind of starts to work. I'm still learning Substance designer so I might improve my substance as I go. I used custom mesh normals,…
Anyone know if this is normal to happen in Curvature Map? This causes dark seams in the edges when using generators with wear in the edges of the mesh inside substance. Every map was baked inside Substance painter. All of my other maps looks fine expect Curvature map. Also one of my friends got the same issue in substance…
Been trying to get better with Substance Designer so I can make my own materials for Substance Painter. Just finishing up this one, it's not very complex compared to other things I've seen made in Designer but it's my biggest material so far. A lot of time went into the rust generation, which when in Substance Painter you…
I guess you are talking about Substance Painter ? Because in Substance Designer you can double-click on a bitmap and visualize it in the 2D view. For Substance Painter we don't have any direct visualizations, but you can use a fill layer and load your bitmap in it if the little preview when you put your mouse over the…
It’s one of those concepts you can stare at for ages. Every time, a new story starts to form in your head. I knew I had to turn it into a 3D environment eventually.
I worked on this over the course of about 6 months, squeezing in sessions of 30 minutes to 3 hours in my free time. It was the perfect excuse to explore some…
I'm going to be on the move a lot over the next year and am looking to buy a laptop that allows me to continue my digital art work. I'm considering getting a Dell Inspiron. I'm a student so I'm going to be doing a bit of everything: digital painting, character modelling in maya, character animation in maya, zbrush…
I'm looking for a freelance 3D environment modeller and texture artist to help me build stylized environments for an upcoming animated episode on my YouTube channel, which currently has over 30,000 subscribers. The project is paid, remote, and freelance/contract-based. Immediate start preferred. What I'm Looking For.…
I would bake in Substance tbh. You're not really saving any work. Either you bake it in Zbrush and import the textures into Substance. Or you import the models into Substance and bake the textures. Importing 2 models and a cage is easier than several textures I guess. I don't bake in zbrush because it seems to take a lot…
Thanks for the answer. Through a search i found this thread where it was discussed how to achieve that result with Substance Designer: http://polycount.com/discussion/129560/substance-designer-master-thread/p12 The thing is i never touched that software. Is there a way to do that with Substance Painter? That effect being…
Great update. I´m a bit disappointed, that only basic Substance outputs are assigned automatically - if I generate a fuzz output, I have to load the map manually. Why not integrate substance in better way? I´d suggest to simply assign the Substance outputs according to the Marmoset naming convention: If you want to map…