This is for my port folio game piece "abandoned factory floor".
I made the textures with Substance Designer.
5260 tris.
Somehow the rust isn't quite detailed yet but from a distance I feel this kind of starts to work. I'm still learning Substance designer so I might improve my substance as I go.
I used custom mesh normals, no normal map baking.
Id really appreciate any feedback.
![FKgKlN7.png](http://i.imgur.com/FKgKlN7.png)
![tKPna9l.png](http://i.imgur.com/tKPna9l.png)
![F9XQ3Q7.png](http://i.imgur.com/F9XQ3Q7.png)
![4s7vFjN.png](http://i.imgur.com/4s7vFjN.png)
![wWImodD.png](http://i.imgur.com/wWImodD.png)
![2gLwqEd.png](http://i.imgur.com/2gLwqEd.png)