Hey everyone, I have been learning substance recently and decided to create this thread where I will post all my substances and WIPs. All critiques and comments are appreciated. Here's one cobblestone texture that I finished today.
Just starting to try Substance out, and I'm trying the easier stuff first. Here's a scummy bathtile. I'm going to make a gross version with black mold and cracks for the next version, while probably still tweaking this scummy tile.
https://www.youtube.com/watch?v=LnnUti54ij8&t=51s
https://www.youtube.com/watch?v=3sKxDN-I988 Yo! Build this scene for 1 day, lumens + nanite do unreal staff. Only one problem i cant understand how to optimize scene right now cus framedrops unpredictable. More shots on https://www.artstation.com/expy
Does anyone know how make it work? My guess its same shape splatter in its core but I just couldn't figure out how to make it work. Whatever I input to it I see just nothing. Should I use Atlas splitter node first ? There is no section in the help about it, neither a youtube video explaining.
Here is a Substance material I have been working on that I would like some feedback on Its a simple apple model rendered in Marmoset. Below is my main reference. Any tips on getting more convincing pbr set up for fruit? I using the Unreal shader setup in Marmoset. Comments or suggestions are much appreciated. Thank you
Hello everyone! I've been working on a portfolio lately and I'd love to get some early feedback on layout etc. The website is undergoing constant changes and many of the pages aren't completed, but I'll slowly expand it with more content. http://maurorobertvos.wix.com/portfolio Currently the home page defaults to recent…
Hi all, we're a small Indie Game Studios try to promoting our proprietary 3D Engine http://www.breakinglass.com we're preparing a small demo of a FPS game, set in an alien colony. we're looking for freelance artist/level deisgner who'll work on the demo level. send your CV/portfolio to info@breakinglass.com best regards
So i'm importing my mesh from Zbrush to MD and whenever i simulate the cloth, it always push up towards the top torso. I imported another model I've done before and that was working fine so it's obviously the mesh that's the problem but i don't know what :S I've tried Zremeshing it again still didn't work.
Hey everyone just entered today and i am ready to have fun. So far i see alot of great stuff in here so lets rock and have fun. Here is a peek of what i am working on i will get more in-dept as time goes on! I wish everyone GOOOD LUCK & HAVE SOME FUN!
With great passion and creativity I can offer you storyboards, concept art, matte paintings and illustrations for film, games, advertising and related industries. I handle projects with great care and discretion. www.florie-ink.com Please get in touch if I can be of service or if you're interested in hiring me. Contact me…