Hello and welcome! I am currently working on a concept for my 3D Portfolio of Samus Aran from the Metroid series, combined with the design of Portal 2. I am aiming for it to look as if Aperture Science designed and built the power suit that Samus is famous for, as I thought they would be great to mix together, while…
NEWEST UPDATE: FIRST UPDATE: Hello everyone, I have started working on an environment for a 3 week project me and my friend are making and I would like to share my progress through out the length of it . The scene is set at around midnight in North America at a Gas Station near a midwestern town based on a mountain road…
vendo pandora Ruby Cupido BroochPhoto cortesia di FD GalleryIn gioielli, cupido è un preferito la figura a simboleggiare amore, spesso rappresentato con il suo arco e frecce tenendo mirano ad un¡¯s cuore. Avvertenza: sarà sicuramente perdere. In questa stagione, è evidentemente il turno diNicolas Ghesquiere e retrò. Una…
Well I think for one thing your portfolio doesn´t show what you wanna do, you got props, characters, environments and materials. it´s generally not a great idea to spread yourself thin by doing a bit of everything. I assume that´s because your school assigned you all kinds of stuff to do but now that you´re not in school…
My thoughts: Blender is most probably the weakest polygon modeling tool here. Simply because before this spring it couldn`t deal with NGons. And this means that lots of tools were and are missing that relys at NGons. BMesh, the new core, finally brought this long awaited NGon functionality. But it may still last some years…
IT'S FINALLY DONE!!!!!!!!!!!!!!! ahem okay so a years worth of work has come to a close, and I'm super excited to be able to share it with everyone. Here's our beautiful baby with modeling and marketing by Belkun, texturing by Arty, custom animatons for the wings and sword as well as movie animations and effects by H a y e…
I like Nero more. I've gotten really used to his format of attacks and abusing the Instant Rev. Snatch is really convenient for stopping attacks. And the Buster does a lot of damage. He seems like the easier character to play with. Snatching monsters towards you is an easy way to rack up style points and just control mobs…
[ QUOTE ] great artwork and presentation is a lot of what is making these demos so impressive. [/ QUOTE ] But isnt that the point? Why even buy such a robust toolset if game devs wont have the time to use it its features, or use them well for that matter? Bloodlines compared to HL2 is a perfect example of buying a really…
Hi Andrew, I sent you a PM about the "texture blending with vertex" thing. Thanks man! I see you´re new at the forum so im going to post here as well. You asked me about the vertex texture blending feature i was wondering if you can add. So, as for Gamebryo engine or whatever engine you may think there´s always a feature…
What software he is using doesn't really matter that much. A keyframe is a keyframe and the principles of animation are what is important. I tend to animate on 4's for 24fps and 5's for 30fps. What this means is every 4th or 5th frame I block in a pose, setting a keyframe on every bone. This is more of a 2d animation…