Hi everyone, As part of my MSc Dissertation I have chosen to produce a Monorail Station set in a retro-futuristic theme, using the UDK to present it. Below are a couple of mood boards that I've been using. I've been trying to aim for the same clean glossy look found on most of the vehicles/concepts shown, while using…
You can create a second variation of your layout within the project, use coastal erosion to flatten the valleys then blend between the two with a chooser node (use one of the heightmap outputs as blending mask). Works kinda like lerp node in UE4.
Add a displacementShader node between the texture and the displacement slot in the SG, there's a Height value for this. https://support.solidangle.com/display/AFMUG/Displacement You could also use a setRange or remapHSV node after the texture if you need to fine tune or reset the middle value.
By that I mean use a multiply node, ie: the darker parts would be occluded and then a power node would be used like a levels adjustment in photoshop so the lerp mask won't be blurry. This video demonstrates the concept in UDK http://eat3d.com/free/vertex_painting
I got the answer look for a color node in the channel box construcion history of your mesh and select it go to edit > delete node and your object will take some vibrant color all you have to do now is assing the material again
Depth Alpha basically takes a bias to increase the softness. The heigh the softness the higher softer the transition. A bias of 0 should give you a hard edge. Be aware that theres a Bias field in the properties of the Depth Alpha node as well as the Bias input for the node.
What are skin clusters? I dont believe I ever used anytool called a skin cluster... And can I actually go back before the history nodes by using the history nodes somehow? Ctrl Z only goes so far.
- *starts reading the post* - *nods nods* - Blender engine not common? I suppose, fair enuff. - 'but hopefully I can help prove its worth...' - Yes, it prob... No! nonononono! Hang on min! I had a uni classmate proving blenders worth to me more or less every day for two years straight (bless him) And I don't mind Blender,…
Hello guys, this question might be stupid but it's been bothering me. I recently upgraded to maya 2018, seems like I can't insert texture by clicking the icon on right side of the color channel. it's doesn't respond. I have to connect the node in the node editor for everything. it is pretty annoying. is there anyone have…
ok i have a scene with highpoly and lowpoly. HP has a smooth of 2 , a bit complex but nothing extreme. i just want to clean the unused nodes in hypershade , but it seems everytime i open hypershade or i try to select the HP maya crashes, impossibilitating me of clearing those nodes... halp !