I don't have much to say about the trailer in the original post. It just seems like sensationalist bullshit from those types of extreme economic-conservatives who try to argue that "tax is theft." I do, however, have a thing or two to contribute to the ensuing conversation. Sonic, I can't believe how naive you're being. In…
This is my first time posting here so..hi! Currently I'm working on making a diner in Blender (which I'll later export to Unreal Engine). I haven't been able to work on it full time due to other 3D projects for school but I'd appreciate for any critiques on improving it despite the likely slow pace. I'm going for a retro…
Hola! I've started working on a new character by the artist Shen YH. I've always liked Shen's work so i'm really happy he has lent out his elf baby to me. The challenges for this project are the very clean and sharp visuals of his clothing, the intricate metal design and the fact that i have never made a male character…
OK in this case here some Mudbox tricks. It does help a lot if you export selection sets from your DCC. Mudbox is able to read them. There is also an option in the Mudbox prefs to get the selection based onfaces and not verticies. Clean sharp edges no falloff. Prefernces --> Render --> Render Selected --> Face If you use…
Hi Michael, Keeping yourself as an author and the book up to date is one of the most important tasks when writing Blender books - we're just so damn fast with developing new features :wink: , BUT it's so fun to learn more (and I hope to have proved with the previous German editions that I'm capable of doing so) :smile: .…
I've been on the Workshop since 2014, so no, I'm not new to the Workshop. I've got 4 spreadsheets of data collected on CS:GO workshop entries. If you want to see my skin as "proof" that I didn't make a bad skin then look at my post history and go look at my Workshop, I'm not in this thread to promote my work. I'm just…
A lot depends on your situation. If you are starting out and follow the illusion that this is the best job ever and are running on the fuel of passion and motivation. Taking a break is maybe the last thing on your mind, since learning new aspects of the field will become extremely fun and rewarding. On the other hand, when…
I really like what Slosh said.... I'm not a character artist but when I see what is being made by my co-workers you are far from your goal of landing that first job. I really don't mean to be rude or wtv, but you should work on textures/materials of your characters, like that goblin in your portfolio, the Zbrush is…
It looks like you are starting with 3d, my advice is ; replace milkshape as soon as possible and learn one of the real programs or you will regret it a lot later when you hit the dead end. 3DS Max, Maja, (Lightwave Modo..) and such, although the first 2 are the most used and it would probably be best using them Photoshop…
To be fair, not everything with Blender is good to go right out of the "box". You are really missing out on a lot of decent brushes with the dedicated sculpting applications, however, some of the best sculptors only need the basics so its not too much of a handicap. All that said, you should be able to hit well over 1…