Hopefully that will be really soon. I think it has the potential to be huge once it goes digital/DVD. I know that's probably the only way I'll see it and I want to really bad...
Sigh, this is descending into 360 vs PS3, Tastes Great/Less Filling territory... What is it about digital artists that gets them so attached and worked up about their weapons of choice ?
I haven't encountered similar issues yet...usually I just act natural and take irrelevant shots in between to avoid looking too suspicious - "Asian person with a digital camera..."
Lucky for me there's another new years on start of February... Anyways, Happy New Years to the people on Polycount....once again prolly one of the vest forums I've been on for digital artists.
I don't much like agents. Digital Artist Management still messages me peridoically to see if I'm looking for work.....I've been with this company for 3 years damnit! Stop.
Hello there! I am a 3D Game Artist and this is my digital sketchbook, my 'machine room' if you will. Here i will post what I'm working on in 3D / 2D or whatever. I enjoy both environment and character art. Feedback is most welcome! :)
I crave the critiquing right now. I find myself having trouble getting a good deal of clean definition and depth in any 2D digital color pictures I attempt. I Crit Docking bay I I ............................ I V............................ V
Hello, i want to represent those two in a noir fil style, here is the sketch. Attachment not found. I digitalized the sketch. Attachment not found. Here i started adding forms. Attachment not found. Adding details. Attachment not found.
Hello! I am a digital artist who focuses on making surrealist horror creatures as well as whimsical characters in typically fantasy settings! Open to any sort of illustration work. My email is andy.morris.ruiz89@gmail.com and my instagram is @Redcoyote_art!
Hi, I am curently in my 2nd year of the Digital Arts & Entertainment program at Howest University. I will post most off my assignments here in order to get good constructive feedback, the occasional freework will probably also finds its way to here.