Currently working a new character in Zbrush - A Gravedigger/robber. I began with ZSpheres to get the basic shape I wanted and now I am sculpting in basic muscle groups and flab He will be quite stylised in the long-run and will have quite 'squat' proportions - not completely dwarf-like but not far off.
These are my initial source images and concept (bottom right). The concept comes from reading the Blizzard Art Book. I think it is quite appealling and so chose to model it.
A little update! Been trying to nail his anatomy the way I want it. I'm working generally on the model and feel like now he is beginning to get a little character
A prop for a 'Persian Temple' environment I am currently working on. The story behind this environment is that it is an old project of mine that I completed years ago and I have decided to return to it and refresh it to give a comparison of 'then and now' in terms of my skills...updates to follow
Modelled in Maya, sculpted and polypainted in ZBrush and rendered in Marmoset. I will however be building the environment in UDK 4
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These are my initial source images and concept (bottom right). The concept comes from reading the Blizzard Art Book. I think it is quite appealling and so chose to model it.
A little update! Been trying to nail his anatomy the way I want it. I'm working generally on the model and feel like now he is beginning to get a little character
Modelled in Maya, sculpted and polypainted in ZBrush and rendered in Marmoset. I will however be building the environment in UDK 4
Moodboard for the scene:
Here is the modular column for the persian scene; all done in Maya/ZBrush/Photoshop/Marmoset....more to follow
A little update on the gravedigger character. Finding it a challenge to render the hair in a stylised fashion....for now