one end is constrained to a stationary object, and the other end has a hydraulic pump to adjust to distance and its constrained to a moving object (which moves around) so basically i want to know how to rig the hinge thing as seen in the pic above.
Interesting stuff.... check out the earthquake map to see how the ring of fire has pretty much all of the world's earthquakes for the last week. http://www.intellicast.com/Local/WxMapFull.aspx Click the icon that looks like a seismograph on the top left. Also, California quake incoming during the seismic window of March…
Hello everyone! I would like to announce that we’ve finally completed our final year project film! I haven’t updated this thread in a while since we were fully focused on production and polishing for submission, but I wanted to share the final result along with some behind-the-scenes progress. Huge thanks to everyone…
I just got an idea of a weapon for scout. The "Spike shoes". It's a par of shoes with spikes under. And when the scout jumps and hits an enemy in the head he get stunned for a while. Or the "Wing boots". The scout can do 3 doubble jumps =) They should look something like this or maybe like this The only problem I got is…
First time at the forum and first contest I've entered. Excited by the challenge. My room is built for a winged race of people. A meeting space to ask for judgement on those who have potentially broken the rules. It's an idea I've sketched out in various forms and thought this might be fun way to try building it in 3D.…
So I want to try to make a really low-poly spaceship in the style of the old x-wing/TIE-fighter games. Got any tips? I've never really made a texture like that before, so I have no clue what I'm doing. Here's an example of what I'd like to achieve (the top one):
Hello ! All in the title, do you know a script that perform this operation: I do a Edge Ring > Transform the lengh of the edges to have all the same length. Indifferently in Max or Maya. Thanks !
Another one of those random models I managed to do. The polycount is high because as you can see I thought it would be fun to make the bricks first them place it together: (actual lego ship) http://www.rakuten.co.jp/incoya/img1025833966.jpeg Its not perfect, its not even that great, but it kept me bust for a while so I…
So with the show about to launch the marketing folks have finally done the big reveal on King Kong. Despite doing a lot of design work on him, this is actually the first time I've seen him really moving. He's quite the impressive beastie if I say so myself.…
Normally, I can rarely show personal projects, mostly because I rarely finish them and bring them to an presentable state. But since I made this character for a good friend of mine, I somehow managed to do it :) A few month ago I talked with Efgeni Bischoff about the project he is currently working on and about some…