[url= https://youtu.be/izu2_Vf4h9Y]Mech Shooter (sound design and music by Volkovstudio)[/url][url=https://youtu.be/izu2_Vf4h9Y][img]http://i.ytimg.com/vi/izu2_Vf4h9Y/hqdefault.jpg[/img][/url]
(Photos courtesy of Gemini) The PitchI'm a solo dev building Iron Wake, a 1v1 hard sci-fi capital ship combat game in Godot 4.x. The core gameplay loop, UI, and Newtonian physics are already coded in and playable using programmer-art greyboxes.I need a hard surface artist to step in and replace those greyboxes so I can…
Hi everyone, We are looking for a first-person weapon animator/rigger for our tactical FPS project, built in s&box / Source 2. We will provide: * weapon model * already rigged first-person arms * textures/materials (if requested) * reference examples for weapon positioning and animation style (if requested) The weapon…
Hi! I think in end the execution is what matters, less the setting. That said, I can see how the setting affects what techniques you can showcase. So when you're planning a project, you could think about what techniques you want to show/ what would you like to work on. For example: Catacombs - modular kit, photogrammetry,…
You mean painting yourself or AI generate? For AI I suggests to ask chatGPT to write you prompt examples . I got the best results that way. One Ai knows better whta other AI needs ha-ha. If you mean paint an draw yourself my opinion Photoshop not even a best tool for that . I like Rebelle a lot lately. It looks cool…
We are looking for a animator to do some heavy lifting for the 3D artists on the project. Rotting circuits is the title you'll be working on. It's a open world sandbox survival game set in 2050, think terminator meets the walking dead. What's in it for you: this is a perfect opportunity for someone looking to add to there…
I think you need to take a step back and study first what you want to achieve cause i feel youre operating blind in those regards. The polycount wiki is an excelent resource repository, i recommend you start there ! Good luck !