Hi everyone, I'm working on my own creature that i would see in the evolve universe. His power mostly revolves around his sound abilities which i hope comes across in the design. Also i wanted him to look like a fast runner, mostly sprinting like a charge. Also do you have any advice on how i can improve my texture work?…
Here's a head i did for this mod at my old school. Out of a job atm so I went back to help make some assets for the current mod. Gonna stick this on a body someone else modeled. I dunno what happened to thier character guy, but they've put me on characters for now. Next is unwrapping then texturing. Gonna do the mummy…
I've always watched the amazing posts from all of you guys, but I'm not going to get any better if I don't contribute myself. Feel free to tear me apart. Here's a character I'm working on and a little experiment I'm also trying. I'm recording everything and posting it on twitch.tv/dark_flick. I get to see where I'm slowing…
Pior, the changes he made pretty much rendered my silhouette comments null. He managed to break up the slow steady curve along the back. That curve (the way it was originally) would be near impossible on any creature real or otherwise, but is fixed now. At the time I posted, I hadn't seen the newest updates. I mostly…
Currently creating a creature for a game, and was hoping you guys could give me some advice, BTW I do know that the creature is not 100% exactly the same as the reference, but I'm able to get a little bit of leeway from the piece. What i really want to know is how to retypologise the piece in Z brush, since the base mesh…
I get some odd artifacting and shading on my normal map bake and I am at a dead end figuring why. The highpoly is fairly aligned to the lowpoly as far I can tell + the two floaters (text+wheel nuts) are all covered by the projection cage. I used the Loop uvw tool to flatten the tracks and and rims. In some places it seems…
Hello Tea Monster, I checked out your portfolio and over all it is a nice professional layout but the problem is your lacking quality content. Your biggest downside that I can see if that your textures are not to next gen quality. If you are aiming towards a iPhone dev job then post some low poly models to prove that. If…
UPDATE: Final image: 360 render: wire frame render: Turntable video: http://youtu.be/xzyHFN60_FQ This is the current character I am working on. I haven't got a name for the project or anything just wanted to try out some new techniques and this is the result so far. I am attempting to post work earlier in the cycle than I…
Hello! Looking for any 3d character art projects "games, miniatures / stylized, realistic... Can do whole pipeline from high poly to texturing, and 3d printing You can find examples of my work on my portfolio: https://www.artstation.com/bitamibrahim i shared some here also. email me at: ibrahim.bitam@gmail.com
Whole Body Ok, I've gone and mapped him. Map There's quite a few unused areas, which I don't like, but aside from making some small part ridiculously huge, I'm not sure how else I can arrage everything to fill them. The wing is kind of an odd shape that takes up a lot of space. I tried using the uvHelp, but that just made…