Whole Body
Ok, I've gone and mapped him.
Map
There's quite a few unused areas, which I don't like, but aside from making some small part ridiculously huge, I'm not sure how else I can arrage everything to fill them. The wing is kind of an odd shape that takes up a lot of space. I tried using the uvHelp, but that just made things worse, couldn't get that thing to undistort anything. So I did as best I could by hand. Any suggestions on how I can make it better?
If anyone else feels like taking a shot at texturing this guy I'll post up an SDK.
Replies
john
Updated maps:
Body
Wings
Here's an SDK for those interested, [SDK updated below].
Somehow 4 polys disappeared today when I was working on the maps. I don't know where they went. I'm guessing I deleted 2 polys, which became 4 when I mirrored it. So if anyone finds them, well where they were anyway, let me know so I can stick them back in.
I know you've probably split them apart for the sake of having no distortion across the UVs.
But I think it's easier to texture models when you have less seams... even if you're increasing the amount of distortion on the maps. Distortion is much easier to hide than seams... depending on the situation, of course.
If you wanted to be really clever, you could probably stitch together the entire torso, upper arms and legs together into 1 huge chunk. You can probably even get parts of the neck on there, too.
It's a tough call, though, 'cause naked models are the most difficult to unwrap.
So here's the current maps:
Body
Wings