hi people! i've been working on this model learning more about hard surface modeling, made and rendered in blender and the textures in substance, it's fully rigged although i'm not the best with rigging yet.
I have a pretty good rig . GTX 580, i7 950 processor, 12 GB memory But my seagate 1 TB hard drive lets me down. Can I get some feedback on what Hard Drives are good for loading times, Bootup. But also just practically good for gaming . Price range not a problem but Not over say $600 thank you
It's not really that hard (hard but not THAT hard). I think the problem is that games nowadays don't demand attention, thinking and patience. That's why Dark Souls seems hard, because it's demanding. Also dying is integral part of the game. I love how DS uses dying not only as a mechanic but also makes it a part of the…
Thanks for the feedback, here are some screenshots for what is hard and soft, The red parts are hard while the blue parts are soft. I got some advice from my discord mates that maybe i could swap out the shoulder hard piece with something softer.
Well to be clear, "usually" is ok for making hard edges... that's optional. But you should always split UVs where you have hard edges. This is necessary to avoid shading errors, because a contiguous uv can't represent the sudden shading change from a hard edge.