Hey everyone, Stupid easy, but I can't get it to work I'm trying to import maya.cmds as maya USING the userSetup.py file. I'm in the right file path {C:\Documents and Settings\<username>\My Documents\maya\2016\scripts}, but it won't load when maya opens up (tried maya.ls(sl = True)) Can anyone help?
Does anyone have a solution to this issue I have been having with my Zbrush - Maya - Substance Painter workflow, when it comes to baking normals. Examples below; Zbrush - Maya - Substance Painter (For this example I have made no adjustments to the file in maya, simple import and export back out as OBJ) Zbrush - Substance…
Hi, i want to ask is there a way to make the maya edge constraint to behave like 3ds max? like what the guy did in about 13:10. https://vimeo.com/106099548 Maya edge constraint sliding will change the shape. the orange edge is what maya give me, but i want the result to be line red line.
I wanted to obtain same results as described here in the forum http://polycount.com/discussion/90858/maya-thicker-lines-permanent everything seemed to work for a while but no luck in new maya. Can anyone help (or test this in Maya2017). Also is there a way to do the same for the verteces "glyphs". Thanks in advance for…
Anyone know why in maya 2016 the standard lambert shader default looks brighter in viewport 2.0 than previous maya versions? - in previous maya versions no matter which viewport renderer you were in it basically looked like the same value...now it's different - any reason? Anyone know how to fix this?
What type of constraints from Max is supported in Maya? If I have a scene in Max with lets say look at and position constraints do I have to re create them in Maya or will they transfer intact? cheers!
Hey guys I am trying to import my highpoly to maya so I can make a lowpoly, but when I export my mesh and import it into maya. My mesh looks like this is there any reason why ?
Hi everybody. Please tell is it possible to get in Maya same result without splitting edges which I get in 3ds Max using Toorbosmooth with smoothing groups option enabled? Max Example: And Maya:
Hi guys, I installed Maya 2011 to play around with Valve plugins. But now Unity is using it as the default Maya to do it's tasks in. I'd like to restore it to 2014. Any advice on how to do this? Thanks!
Does anyone know if it is possible with some script or plugin (or simple trick?) to select edgeloops in Maya 8.5 on triangulated meshes? So far I had no luck with NEX, OMToolbox and maya's native edgeloop selection tool. Thanks!