A short introduction: When I was younger I was addicted to a virtual world called Second Life, that everyone heard about on the news, years back. I was hooked into some form of game that was going on inside the platform, a role playing that would take place in a 3D environment, carefully crafted for the best immersive…
It's too bad, because I do think mood boards are a great way to establish a general feeling for the project; and being able to show that to potential consumers/investors seems like it would be a great thing... I love looking at a good mood board. Though by the time something gets to kickstarter, the general feel of the…
http://www.bottleworks.com/ <- a peice of heaven if you're in seattle. http://www.ratebeer.com/ <- should be worth while if you're looking for good beer's to get. also for those in seattle that like their beer. Brouwers Cafe is the place to check out. http://www.brouwerscafe.com/bier.html good food, massive beer list…
oooo this takes me back. XD Even the most generic of hoodies have trim lines and double stitching. You could even use a lot of those trim edges to separate your UVs into more manageable sizes (like separating the sleeves, and hood). You need details like drawstrings, going into the hood, and pleating on the elastic parts…
We’re currently looking for three dedicated 3D Artists, each specializing in one of the following disciplines: * Character Modeling Artist * Environment Modeling Artist * VFX Artist This is a volunteer opportunity for beginner to mid-level artists who want to gain real game development experience while focusing strictly on…
Some of the photos of my progress. I have added more detail and fixed some of the shape and dimensions issues. I am still working on the rope on top of the sheath, but I am about to sculpt some wood and metal details in ZBrush. I will probably keep it fairly simple and focus on just the big shapes and details, such as the…
Okok. Yes, by freezing transform I mean applying it. Perhaps sharing your Blend file might give further insight. Perhaps someone else has an idea. I guess you could also try exporting in a different format, see it if that leads to any different result. Or add some supporting geometry and check that resulting cage/ bake…
I always feel a little bad when people reference that tutorial, I don't think I was a very good texture artist at the time I did it, but I'm glad it was helpful in some way :\ to figure out how to go about texturing old wood (or any other material you do) you should probably start by figuring out roughly what type of wood…
First, about creating the upper eyelid crease, I agree it's a pain and I don't know how to do it in zbrush. I'd probably try to create two different objects (tools?) for the tarsal plates part of the eyelids and only combine them with the rest of the face later when the fat pads and eyebrows are 100% done, so they don't…