Hey, I am working on a basic endless racing game. I have managed to make the platform move behind the car and now I want to spawn some buildings next to this platform and I want them to move behind with the main platform as well. Some of the Issues/ doubts the I have are mentioned below 1- I want the meshes to avoid any…
Hey everyone. First time posting here. I am gonna be working on this small environment-diorama based on the concept art by Zimmy called "Clock Car" (https://www.artstation.com/artwork/481ERn) This will be my first time doing a proper environemnt scene for UE4 (maybe for both UE4 and Marmoset Toolbag). I want to do a full…
i've learned from working on Exanima that it could be an absolute nightmare if character customization, particularly armour layering, isn't properly planned out before making a bunch of assets for. I definitely won't be doing armour layering that's for sure, we'll just replace body parts with different pieces of…
Hi all, I’m looking for someone who is good at retopology for human characters. I am creating a 3d animated project (not sure if this is the right place 😅) and, as I suck at it, I need someone who can do it so I can progress with the character modelling. If I could also get a few more character artists (at least 2) and at…
Great work on production and stylization. I really appreciate the craftmanship. My biggest issue with the render is the lighting. Specifically the value focal points is falling off the page. It's ok to have the breasts be the focal point but then you need to frame to that focal point. And it's impossible to give the image…
Hi guys, I've been experimenting with my texturing lately and have always been curious about traditionally painting my UV maps. I had a free day and decided to get down to it, and here it is! [SKETCHFAB]cdef3939f43d4ba3a15b24f6b8c7eef1[/SKETCHFAB] In order to achieve this I could have printed off the UVs but I ran had out…
Hey guys! It´s been a while since I posted anything here, but its never too late. I have been working on this Shelby Cobra GT500 that just got out of a pursuit and I wanted you to see it and critique as much as you can so that I can learn and improve on my modelling/texturing skills. Here it is: High Poly: Model has 2k…
If you absolutely cannot deal with rigging, you'll need to do the thing Mark Dygert recommended against, and that's setting up the animations in Unity. To learn how to do that, check out the Unity Learn section on their website. I believe some of the beginner tutorials will explain how to set up simple animations. I…
I am an experienced Unreal Engine developer and am looking for a art partner to collab on a game kit with working assets. You would make the models and PBRs and I program mechanics for them so they work and can be used game-ready. Also I would add further effects and adjustable parameters if required. Examples for such…