These are super..I wish I had the extra change to grab a few...it's too bad it never came to fruition...Didn't DAZ do some modeling for this about 100 years ago?
Quad Cap is a 3Ds Max script that is designed to produce fast quad caps for even sided polygons saving you time and energy. Why do it manually if you can do it automatically? Here are some of the benefits you get: • Save time and energy to model what’s really important • Perfect quad topology for you cylinders and spheres…
Having a lot of problems with an object's visibility in Max. The object in question is a piece of clothing on a character, I had it set to .6 or so visibility so that I could work on the mesh underneath, or see bones or something. For some reason now I CAN. NOT. get the visibility to change in the object properties. I'll…
played the campaign just one time? I have hundreds of hours in d3. ;) K wait, Im still confused for what you mean by the changes to paragon? Do you mean that you have 3 guys, paragon levels 92, 70, 30. So you expect your paragon level to now be 192 when you add them all up? If so, that's not how it works. It takes the…
Here's a print my buddy got of one of the Satyr Brutes from TQ [model by "coolest-guy-ever-Brian-Parnell AKA modeling_man"] He's about 5 inches tall. $110 shipped, from 3darttopart.com . Low poly shape resolution intentional.
sorry for the confusion, but that is exactly what I want. if user chose 3 colors then 3 sliders will appear, color will select randomly but the sliders will control the chance of their appearance, the most important part is that they all share 100% and not overlap on each other. (sum of all chances for all colors will be…
Unwrap Pro is a 3ds Max plugin which unwraps meshes while producing low distortion, overlap free, weighted density UVs unlike the 3ds Max Peel command which produces overlapping UVs with high area distortion. It is very fast (a 1 million triangle mesh was unwrapped in 23 seconds). It is easy to use (just select some UVs…