Yeah Soul the T-rex is around that level but it depends mostly on the type of weapons you have, the second time I faced him I thought I was freaking invincible at level 21 but when I attacked him my strike took of 5 percent and he took of 200 with one shot, argh. Armor and weapons are where it's at for this guy as well as…
Looks cool! I don't specialize in weapons so I'm not the best for criticism here, but I find it interesting and like the bit of story you have for it. I think the rings for the soundwaves are maybe just a bit too large, but thats it. I like the design & the idea behind them! I especially like the part that wraps back…
Solid Enviornment Par, Here is what I'd do to get this to the next level. Introduce another light color, the warm/cool combo is always a winner. Your current lighting skews to all warm, and thus isn't very visually appealing or interesting to look at. ThisisVictoria already mentioned and gave solid direction but thought…
Hey, I would love some feedback on the textures for this game-ready golden revolver: are the color values correct, is the roughness variation good, are the smudges reasonable, should the wood be worked on more etc. The story I want to apply is that all of the weapon's metal pieces are gold plated and the metal's original…
Hello! This was my project for CGMA's Weapons and Props for games from last year (2020). This took me 6 weeks to complete, and everything was made from scratch (gun, sight, and extended magazine). I've just noted I didn't post it here, so I'd love to receive some feedback so that I know what to improve on future projects.…
Wanted: 3d Capables Shee Labs 'Sport to Consume' game-mod team has a new project which has just entered the green-light stages of production and is now seeking to actively recruit interest in the pursuit of further development. We are currently a very small team looking to expand outwards significantly at reasonable pace…
Hey, I'm an aspiring character artist (environment and prop too) and am slated to graduate in December. I just started modeling characters and this will be my 4th to date, and second one using zbrush. Even though I go to school I'm more or less self taught. This is an Ancient Mercenary type character currently at 9,520…
Well, I just finished the game. Final play time was around 26 hours but there's still a lot left to do as I basically stopped doing side missions after Act 2 to finish the story mode since it picks up in intensity and doesn't stop until the end. The last few missions of the game were absolutely insane, they had to have…
Much respect for what you guys have done here. As a current student myself and indie developer, I know the work that is required behind bringing a concept into a full-fledged demo for others to experience. Everyone has already covered most of the points that needed to be addressed, but I wanted to put emphasis on the…
Show a pic of what you're working on. Most game weapons use their own unique non-shared textures. Though if a weapon has many versions, attachments, etc. then reuse is important. It's important to reuse texture space as much as possible, so the pixels get smaller on the model, and there's less waste. For example the two…