They said they may bring it to NA and EU PTR soon Cosmetic armor is still a problem, primarily in MMORPGs. Looking cooler and unlocking better looking stuff is another huge part of character progression, I don't know why so many games decide to scrap it and turn the game into a virtual clothes store. Runescape most notably…
Participant of the 3DModels.org One Car Challenge - https://3dmodels.org/one-car-challenge/ This thread will be used to show my progress for the One Car Challenge
Wow. This is really excellent work. Photography is a hobby I hope to put more time and effort into. It's a great way to get out and view the world in a different light.
oops, forgot to mention that the guns standing upright in that pic is just the "modelling stance" for the car so I can map easier. The guns will naturally be by the side of the car. Also I think I'm going to drop the whole speeder thing and just have it some sort of futurisic combat car.
Hi guys. I'm new to 3D modelling & Mudbox. What's the best way to sculpt clothes? (I don't mean the folds) I want wo make a hoodie, but it looked ridiculous. Also is there a way to make them "fly"? Like there's wind or something. I saw this in Zbrush. Thanks!
I had three and half days to put together the assets for this scene, the car is from Turbosquid and I had to optimise and UV unwrap it in Maya, textured in SP and all the magic in UE 4.24. First time visualising a car . Any feedback will be very appreciated. I had issues with the reflections and the flickering of the…
Also if you know of, or suspect a studio of doing this PLEASE POST IT HERE and I will add it to the first post so we can all be aware of any threats out there....
Hi! I am doing some landscapes. Texturing in Substance Painter with pbr materials. What is the preferable way to increase normal map intensity to match other masked layers? Using levels on a normal map and with an upper slider? Or using a contrast filter to increase contrast? If I play with the level slider, I can get some…