Hey Polycount, it's been a while since I've posted anything. Back in like first year of college I started this cat model I never finished, and I decided to revisit it and finish it, but in the process of trying to get the right shapes and forms, I completely fucked up my topology beyond belief. My problems are twofold:…
funny, I looked into this a couple of months ago by doing what mop suggested. From the side profile, current cars appear to have the A pillar (windscreen) pointing to the front axle, the B pillar (central column in a four-seater) pretty much inline with and on roughly the same angle as the driver's seat. The C pillar is…
I tried in Max 2023 briefly and Zremesher2 in old Zbrush before MAxon . I like Zbrush more . It remeshes to much less poly model , more straight edge flow on rectangular things. But on too low poly geo like one ready for games Zbrush still does errors. You need to rotate edges somethimes. In MAx I haven't figure out how to…
Hi, I like "headercapsule11.png" and "headercapsule12.png" the most. I think most of these suffer from the text of the "Land Nav" virtually touching the edge of the badge and it looks nicer and more legible when there is space to breath (e.g. headcapsule 04.png). Hope it helps. p.s. I can donate a little time to help you…
Just tested a few thoughts on this. One way that looks nice is: 1. Create a NURBS ellipse path on the sphere (I did this by creating a spline ellipse, converting to NURBS, then moving the CVs manually so it aligns with the surface of the sphere, but there might be a better way - e.g. cutting the path into (a copy of) the…
regarding edge bleeding imo a quick way in PS is: - duplicate a merge of your texture, - blur it by the amount you want to bleed it, e.g 8 pixels - duplicate that layer like 10-20 times so taht the blurred alpha gradient on the border from the blur filter is solid and not opaque at all anymore - merge that whole blur copy…
You have a lot of sqaure polies on the model - so many edgtes are meeting at right angles, so are not defining as much of the model as they could be. Try pulling some of those verts around a little. Example? The loop or edges around the stomach area - you could try to pull that shape into something that more closely…
hard to say, i tried the maya integrated 3d paint only very briefly. i did however test every commercially available 3d painter that i could get my hands on and i'd have to say that studio paint is clearly my favourite among deep paint, bodypaint, zbrush, mirai's 3d paint and amazon paint (i didn't re-evaluate old stuff…
One of the first projects I wanted to tackle was creating a dragon egg from Game of Thrones. It looked simple and easy to do as a beginner, and boy was I wrong. I cannot seem to figure out how to pull it off. Here is a link to another user who was looking for the same help, forgive my asking again but I cannot seem to…
Hey there! I'm kinda new to SD (and to this cool forum!) and I'm trying to create color variation for a simple tile texture. the logic is that I want the user to pick how many color he want to have, and add weight sliders per every color. here is an example for hard coded one with some histogram select: The issue here is…