If this turtle-like creature is going to be offense-based, you might want to take a look at alligator snapping turtles as ref. They're too big to hide in their shells and they have powerful jaws. Plus, they look like living fossils. :)
WIP Hi world, this is my Yakuza artwork, which I developed during my participation in the ArtStation challenge "Neo Tokyo: Exponential Reality" in the Film/VFX Character Art category (rendered). This experience was incredibly exciting and allowed me to navigate the entire 3D pipeline, from likeness sculpting, modeling, and…
Here is a Creature Sculpt I modeled in ZBrush. This is based on the concept "Love, Dead and Metal" by Julia Mato. I tried to capture the character from the concept, Raphaell. The link to the original concept can be found here: https://www.artstation.com/artwork/1nzkkX
Hello polycount, this is my first attempt at creating an environment object for a game. Feedback and critiques are welcome. I want to improve my skills in this area of game art. I've mainly worked on characters and creatures, but I want to expand into other areas of game art. Thank you.
I have to finish this little dude, and I'd appreciate some feedbacks from you guys. There is still detailing and polishing to do. I wanted to make an alienish creature that kinda looks like he is a prince, or at least has a high rank and is respected among his tribe.
Hi! I'm a 3D Character Artist with over 7 years of experience in high poly, low poly modelling and texturing characters and creatures for games. You can see more from my professional portfolio and some of my personal projects at viorelrai.com
Hello! The idea is to create a cave-like throne hall (more a retreat) for a creature which could be worshipped as god among human. Inspiration for design will be north and south american indian culture (Aztec, Maya, etc.) Firts sketches come later.
it was a fair while back, a 3rd person rpg who's selling point was it took the piss out of rpgs made references to creatures dropping gold and other nonsensical items, heavily stereotyped characters and stuff like that i think it bombed in the charts ringing any bells?
I'm reading the latest issue of Game Developer and there's an article about Deadly Creatures. http://gamedeveloper.texterity.com/gamedeveloper/200905/?sub_id=CaWERAuv3UCqI A whole chapter talks about something called "gray-boxing". Can anyone please explain what this means? Google tells me nothing. thanks!
Hi everybody, This is my second school work, an unreal tournament creature. I hope to have your advise, cause i want to improve myself for next works. thanks and enjoy. see you next time (edit: thanks for the full screen link.)