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low poly desk

demilich
polycounter lvl 8
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demilich polycounter lvl 8
Hello polycount, this is my first attempt at creating an environment object for a game. Feedback and critiques are welcome. I want to improve my skills in this area of game art. I've mainly worked on characters and creatures, but I want to expand into other areas of game art.

Thank you.

screenshot7%2Bcopy.jpg
screenshot6%2Bcopy.jpg
screenshot9%2Bcopy.jpg
screenshot8%2Bcopy.jpg
desk_3_pewter_best.jpg
maps.jpg

Replies

  • HughieDM
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    HughieDM polycounter lvl 7
    pretty nice but I think that it is a bit noisy with the scratches and stuff
    alot of the scratches same a bit big and random I would bull them to the corners and edges maybe a select few to the mid areas
    also your drawer pulls need a bit more specularity then the wood to create material change they also seem a bit large in your unrap for being so small
    but over all good work
  • gsokol
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    Looks good. Why did you get rid of the trim on the base that is in the hi poly? That looked nice. Your AO doesn't account for the handles...having a little bit of self shadow where they connect to the shelves would make them look less floaty.
  • chriszuko
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    chriszuko polycounter lvl 12
    I agree with gsokol... the lower trim on the hi-poly would have been a nice touch. Even if it adds a few more tri's
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