Home 3D Art Showcase & Critiques

low poly desk

demilich
polycounter lvl 8
Offline / Send Message
demilich polycounter lvl 8
Hello polycount, this is my first attempt at creating an environment object for a game. Feedback and critiques are welcome. I want to improve my skills in this area of game art. I've mainly worked on characters and creatures, but I want to expand into other areas of game art.

Thank you.

screenshot7%2Bcopy.jpg
screenshot6%2Bcopy.jpg
screenshot9%2Bcopy.jpg
screenshot8%2Bcopy.jpg
desk_3_pewter_best.jpg
maps.jpg

Replies

  • HughieDM
    Offline / Send Message
    HughieDM polycounter lvl 7
    pretty nice but I think that it is a bit noisy with the scratches and stuff
    alot of the scratches same a bit big and random I would bull them to the corners and edges maybe a select few to the mid areas
    also your drawer pulls need a bit more specularity then the wood to create material change they also seem a bit large in your unrap for being so small
    but over all good work
  • gsokol
    Offline / Send Message
    gsokol polycounter lvl 14
    Looks good. Why did you get rid of the trim on the base that is in the hi poly? That looked nice. Your AO doesn't account for the handles...having a little bit of self shadow where they connect to the shelves would make them look less floaty.
  • chriszuko
    Offline / Send Message
    chriszuko polycounter lvl 12
    I agree with gsokol... the lower trim on the hi-poly would have been a nice touch. Even if it adds a few more tri's
Sign In or Register to comment.