Hello polycount, this is my first attempt at creating an environment object for a game. Feedback and critiques are welcome. I want to improve my skills in this area of game art. I've mainly worked on characters and creatures, but I want to expand into other areas of game art.
pretty nice but I think that it is a bit noisy with the scratches and stuff
alot of the scratches same a bit big and random I would bull them to the corners and edges maybe a select few to the mid areas
also your drawer pulls need a bit more specularity then the wood to create material change they also seem a bit large in your unrap for being so small
but over all good work
Looks good. Why did you get rid of the trim on the base that is in the hi poly? That looked nice. Your AO doesn't account for the handles...having a little bit of self shadow where they connect to the shelves would make them look less floaty.
Replies
alot of the scratches same a bit big and random I would bull them to the corners and edges maybe a select few to the mid areas
also your drawer pulls need a bit more specularity then the wood to create material change they also seem a bit large in your unrap for being so small
but over all good work