Newest update Heya new character for my portfolio based on the Darksiders style.. Since I failed big time on the wep I made on the Darksiders Contest I will try again now with a full character :) Gonna try to make a skeleton boss or something.. Started on the head.
Decided to spend the past couple days working on a female character. This is the first full body female character I've worked on (previously only modeled heads.) Just blocking everything out and building out all the accessories (I really hate the side pouch so far, haha.) Here is the concept I'm working…
I'm a digital arts student in Silicon Valley and a new convert to the path of 3D modeling with my first modeling class. Had an absolute blast this term, and I'm looking for some feedback on my final project, an adventurer-type female character. The class didn't require we keep under a poly budget, so I built multiple…
Hi I am new to polycount and am working on my first character for my graduation reel. I am open to any critiques and advice you have to offer. My plan was to recreate a 3D version of my traditional sculpt and make it better. It is a stylized character so it is somewhat simplistic. However, I plan to take it into zbrush and…
Hey there guys. I am in a super tight deadline crunch and I wanted to know a good fairly quick (few days) workflow for texturing an astronaut character with beaten up armor. This character is to be animated. I am finalizing the Mesh and comfortable with UVing, I am just at a loss to figure out what to do next. I would hand…
Hi! I am a 3d character artist and work mainly on 3d figurine projects. I sculpt the characters and prepare them for further printing in Zbrush. If you have any questions, you can contact me at: - myvoidplace@gmail.com -https://www.artstation.com/nekomatakoneko (You can also see my other artworks here) Have a nice day)…
Hello to my fellow polycounters! I’ve been working on a character in the evenings after my day-job, in hopes of pushing my portfolio forwards. In the past I’ve either had a fairly generalist portfolio, or the chosen designs were not visually strong. I’ve reflected a lot lately, and decided to push forwards with a stylized…
Hi guys, gonna get right to the point here, there's a question that actually came to mind when creating a character, normally i see people creating the whole build of the character and then the clothing on top, why do this when you never see the naked body in the first place?
So I'm currently in a character design class and I have a summer assignment to do 20 self portraits. I decided to tackle a character and a self portrait in the same piece. Currently a WIP. Crit welcome, Thanks! :D Attached some screenshots of sketch and painting layer.
Hi, Just pimpin a new character I'm working on for a side project, off of work hrs. I'm working with more polys then I originally planned for, with this character, so I may pull back abit.. If you guys have any suggestions/opinions, fire away.... Hopefully I won't become lazy and forget to post updates. Thanks for checkin…