Hi I am new to polycount and am working on my first character for my graduation reel. I am open to any critiques and advice you have to offer.
My plan was to recreate a 3D version of my traditional sculpt and make it better. It is a stylized character so it is somewhat simplistic. However, I plan to take it into zbrush and sculpt a few more details once the base mesh is complete. The first photos are of my sculpt:
Looking good.
I would give the eyes more life with more contrast and a touch more highlight, as at the moment they look a bit muddy and lifeless. Also, maybe grime the teeth up a little.
thanks for the comments! yes I did change it slightly from the original sculpt, especially the eyes they seemed a little too big in the sculpt. as for the polypaint, that was just a rough color guide, I am currently working on actual textures hopefully I will be able to post them soon.
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Not sure if you got the scale good everywhere. Eyes and teeth seem bigger in the reference photo. It may be the angle tho.
I would give the eyes more life with more contrast and a touch more highlight, as at the moment they look a bit muddy and lifeless. Also, maybe grime the teeth up a little.