3d artist looking for environment art or prop modelling work preferably full time in studio, I have several years of experience modelling 3d environments in the architectural visualization industry and I am also familiar with game art creation pipeline. I have a great passion for games and would love to be part of a team…
Je précise une sorte d'accumulation ayant un grossiste / détaillant pour juste une convention bien connue annuelle. Alors il est vraiment certainement un choix judicieux de couleurs différentes. Authentique ainsi que frais nouveau bleu et léger étroite lancel en ce qui concerne Fleshlight manches longues, coloration de bb…
I have max 2010 and Vray 2.0 How do I set up a render like the final image in this "walkthrough"? What light settings and materials would I use? https://www.behance.net/gallery/18672899/Walkthrough-3D-Pre-Render-asset-for-2D-games Would the metal parts be assigned their own material? Is AO rendered on a seperate layer and…
Hey folks, a few of you might recognize me, i have posted a little here and there, but am a little fish. I'm trying to improve myself in using the Max and VRay combo, but am kinda stuck with the materials. For my life (i am working way too long on this one already) i cant make it look nice. Everything looks like plastic.…
I have a couple of pictures I want to mimic in rendering. These images were originally photographs that were altered to get this look, and I'm hoping to achieve this look when I do renders of highpoly artwork. The art will be textured, so thats covered. But I am wondering if others might have insight in to what I could do,…
Original post: I always liked the Chozos from Metroid, and I wanted to do a redesign and play with some new processes. 95% of it was done in ZBrush with a little work in Modo and Fusion 360, and it was rendered in Vray for Modo, with some post process work in Photoshop. Thank you so much for the honor of putting me on the…
Hey all, So I wanted to try to make a "Mech" or robot type model. Since a lot of my experience with such is from building the Machinen Kreiger plastic models the result was heavily inspired along those lines. It's base loosely on a custom version of the D8/B8 Raccoon model. I modeled it in 3ds Max, textured in Substance…
just finished this, my 2nd vray project pretty happy with it overall, learned a whole lot about post production and the render elements output. gonna go back and re process my forest holiday scene now.
miauu's Texture Dropper Pro greatly speeds up your texturing workflow and additional adjustments. It allows you to quickly drag and drop texture to multiple slots of an material at once using just your viewport. That material is applied to the object on which you dropped the texture. What you have to do is to select the…