Excellent! Thank you very much for doing this! Anyone else want to chip in for the rest of the tutorial? There's an interesting section on modularity, a vertex color tut, and there's a funky diagram about the time saved, or something.
hehe XD here's the complete low poly gun with normal and diffuse, rendered with Unity3D (directx9 I think). I'm supposed to do this 'modular gun', the top part upgrades to other stuff!
Some modular pieces for the environment. If i have a little bit more time i put all things together. I try to build my scene in cryengine. See you soon.
Heh, the story of the Utah teapot almost reads like folklore. I like the speed at which he's modeling the death star canal here. :) Modular set pieces were the way to go.
Real work of dark space game called Undoing made in unreal 4. Modular pieces with only 1 texture which has been worked in substance, ddo, photoshop and unreal 4. markusenes.artstation.com https://twitter.com/UndoingPC
Hello. Long time observer, first time poster. I am working on a modular Sci Fi hallway. Still in the modeling phase. I am struggling to find ideas for my ceiling. Any and all ideas and criticism are welcome and appreciated.
Hello everyone, We are looking for 3d artist to create the following assets: - around 12 "mechanical" models, textured, lowpoly - 1 lowpoly character, for a 3rd person setting - desert environment modular assets Please PM me for details.
Hi guys, I want to hear any thoughts regarding the matter of either sending out a modular set piece inside the Engine and assemble them there OR is it better to just assemble them in inside DCC tools. Thank you.
Hi guys, I finished a new project for UE Marketplace, it's Cells of laboratories in the rock. The basic idea is to combine large volumes with small interior modules, like laboratory cells. This modular environment Video https://www.youtube.com/watch?v=f0Oxvnlxrwg
This is my largest scene to date, and I would love to hear your oppinion along the way! Semi-modular pieces to be assembled into a great hall. Im thinking the assembled pieces will look something like this: The textures will be diffuse only: