Storyline, and execution of storyline above all - you may not have mass-market appeal without the gimmicks, but mods/shareware generally dont have mass-market appeal anyway, and games that have great stories and immerse the player are sure to get cult followings; from there anything can happen. Plus you can tap the…
this isn't typically handled on the substance side - you don't _usually_ want to be creating a big uber texture with transitions between surfaces etc. It is done, you might want to look into megatexturing, but more typically you create tiling textures that you blend on the mesh via vertex colours for example. I.e the mesh…
Seriously Blaizer, think about it. Of course a model intended for animation needs to have a proper structure. But trying to hit that structure right from the start is not necessarily the only way to go. As a matter of fact, it *used* to be - before sculpting package appeared. The point of Mud and Z is not just crazy…
It's all Sandbox 2, yep. Sure, I'll post some wireframes.... soon as I find out why XSI mod tool feels like crashing before the program even opens. It said 'failed to save scene before system failure' on the splash screen, another window pops up telling me Softimage has stopped working... and well, here I am. xD I guess…
I "Drive" 95 Mitsubishi GSX, and a 92 Eagle talon. Drive is in quotes because if you know any thing of DSM's you know they are broken or being worked on more often than driven ;) The Eclipse is my project car.. Started off as an 95 Eagle talon AWD that had the transfercase locked up.. and cause lots of drive train damage.…
Artists are a bit fickle when it comes to posts like this. A way to bridge the gap you need to show certain things. Screenshots: Why is this important? One it gives us a clear view of what you are trying to achieve or have already achieved. Second it shows us that you have working code done and that you have coders team…
I'm making several models for a mod for Kerbal Space Program. I would like to improve my skills, so please, constructive criticism is more than welcome. I am four models in, and the models are oriented based on how old they are. The first one is a small Nuclear Reactor, and is the oldest. NR_Jr_v2 (click to view in 3D) It…
We are Proud to Announce the name of our latest game, Herman the Hermit! In just a few weeks you will be able to take the roll of Herman, a crazy old hermit that lives high up in the Himalayan mountains. With years and years of meditation and training, Herman have developed Ninja-like skills and the mindset of a mad man.…
Hello! Brief: I am freelance 3D artist focused mainly on mobile games. I want to expand my skills towards AAA-ish level design and then start shhoting for a position of a Level Designer. Goal: invent, design and create playable level for single player game. Goal of this thread: me learning new stuff. I'd appreciate any…
Hey all, I just wanted to give you all a quick update. Lately we've had a bunch of resources shared across various threads. This is FANTASTIC, but also messy. Adam had the idea to merge them together, so I went ahead and did just that. I've taken the resources out of the old "posting tips and resources" thread, merged them…