Happy 14th birthday Polycount. My first post in the Pimping section, yay. Here's a small environment project that I started to try and learn UDK. I started with this concept but made changes along the way. Yesterday, I made some more progress. I'm still working on the background but progress is rather slow as I'm working…
this is my first post on here don't know why I never posted my earlier projects but hey. I started my first gun based on a concept, exciting stuff I know. I already made some progress so wanted to show off what I got so far and get some opinions on it here is the concept I based it…
Hey guys, my name is Tauras Koreiva and I'm currently a second year Games Art student at University of Hertfordshire. This is my first post on Polycount, so pretty new to the way things work around here, but I'd like to show my work in progress piece. This is currently realtime in Unreal 4 engine. It's still work in…
I started making a lighthouse model and finished the geometry pretty much. While I´m somewhat statisfied with the geometry (feedback concerning it would be also very appreciated) I still have some serious problems with texturing (not UV-mapping). How do you like the current stage of it? Do you have some advice how I could…
@b_beauchamp Thanks for the suggestion and also for the translations. In my eyes, your trim sheet looks really high quality. I would like to take advantage to ask you one thing: did you get the paint stripping effect in the center of the stone blocks with zbrush and if not with what? Speaking of trim sheets, I also show…
Little progress made however the vents are finally added in. I will start texturing now :) and start learning about colour schemes and give a shot at lighting in unreal. below current progress I still do feel the building structure needs to be slightly more interesting so i was thinking of adding in pillars and trims for…
An update showing some of the progress I've made this last week Here's a quick screen grab of the models in UDK with some basic lighting a well. Its still really early days for this and I suspect that I'll adjusting a lot of my bakes as I'm not happy with how some of them have turned out, as well as making alterations to…
Hey folks, so this is still an ongoing thing - my progress can mainly be tracked here - https://forums.unrealengine.com/showthread.php?55807-WIP-Spline-locked-score-attack-game Here's a vid of my latest progress, with more info in the UE4 thread. [ame="…
Nice to see you progress. I find what has helped me most is to make notes on a set of rules in which I can use as a guide and reference when blocking in and while refining the forms. This was I can self audit to some extent when things are not looking write. I have also found drawing in 2D ( not my thing ( has helped my 3D…
Hi, welcome to Polycount :) People are probably not saying anything because what you're showing is just a lot of work in progress and they really don't know where to start. I wouldn't put any of these in your portfolio now, simply for the reason that they are all works in progress. So I'd say your choices are pretty much:…