Banning was the right call. AND this all transpired AFTER we already had some sparring of words that were a bit harsh. The irony here is that many of us are career professionals, who have taught many people. If somebody is going to get a fire under their ass to get good, the first step is to seek out external opinions and…
Hey Polycount: Quick question, something I'm noticing again while I'm retopologizing this new character. So I have a body that's mostly symmetrical, so retopology for that is easy, but then I have asymmetrical elements that overlap on top of the symmetrical mesh that COULD be retopologized as one, but I'm wondering if it's…
I'm reaching the final stretch in my portfolio model of a steampunk submarine, and need to model a hot air type balloon with a net to go over it and keep it from floating away. I've looked for tutorials on how to do a net but I'm coming up short. At this point, I won't get around to unwrap and texture the project so it is…
Thanks! and yeah I agree. I have a couple ideas about how to solve that but I'll get around to that once I'm done blocking out all the armor and go back in to make tweaks and whatnot.
sprunghunt: I definitely agree, thanks for that reference! It helps a lot! Jeremiah: LOL no they arent photoshoped in but yeah I will have to see where I get that ambient occlusion in UDK. mystichobo: Totally agree, I think once I add curtains, and fix lighting it'll be better! Thanks guys! I appreciate it!!
this is an error message i get when trying to bake a normal map with my highpoly modle (over 110k polies). i have searched on google, funilly no info about this message. anybody got an idea why i cant bake my normal map ?
thanks for the reply malcolm, no my buildings are all separate objects but because they are all arranged individually to fill the 0 to 1 space, when I apply a texture for one building, the rest of the buildings are getting parts of that texture.
Hi everyone 👋 I’m sharing this environment piece I’ve been working on and would love to get some feedback from this awesome community. 🔗 ArtStation Link: https://www.artstation.com/artwork/98dZER 🎨 About the Piece This is a stylized coastal outpost environment created for real-time in Unity. The goal was to capture a…